![]() The one major exception was Reader mode, at 284 nits (brighter than the FI32U’s 263 nits). Standard mode between the two was pretty close, with the FI32U having a slight edge 322 nits versus 319 nits), but most of the M32U’s modes hung around 320 nits, a hair above the Dell S3220DGF. The M32U’s brightest mode is RTS/RPG, which averages 323 nits across the whole screen (as measured with the K10-A and Klein’s own ChromaSurf software), whereas that was comparatively dim on the FI32U (287 nits). The M32U can also get plenty bright, though, as with the FI32U, there was some detectable difference between the picture modes. (The FI32U does, however, have two picture modes the M32U doesn’t: Green, its default, designed for lower power usage, and VS mode, with 141.1% sRGB gamut coverage and an impressive 99.9% DCI-P3 coverage.) Another 32-incher we like, the Dell S3220DGF gaming monitor, covers a similar 133% of the sRGB gamut and boasts a Delta-E of 0.20. That monitor’s Standard mode covered 132.8% of the sRGB gamut and 94% of the DCI-P3 gamut, for example, but overall its color performance was on par. These results weren’t far off from what we saw with the Aorus FI32U. Standard mode also covered 124.6% of the sRGB color gamut and 88.3% of the wider DCI-P3 gamut, in each case among the top scorers of the monitor’s modes. The FI32U got a touch lower on its Reader mode (0.17), but its Standard mode was neck-and-neck (0.23). As measured with our Klein K10-A colorimeter and Displa圜al software, the default mode (Standard) registered a 0.22 value for the M32U’s Delta-E (the difference between the color as sent from the source and the color displayed, with lower numbers always better) only Reader mode, with a 0.20 result, was more accurate, but all modes were in the same ballpark. We didn’t bother testing those, but the others all revealed accurate color reproduction and strong color gamut coverage, as well as satisfying brightness. The M32U has six preset picture modes, plus three “Custom” modes intended for containing your preferred settings for a particular genre or even a particular game. Gigabyte M32U gaming monitor review: Screen On the right of the back panel are the monitor’s two buttons: a combination Power button and menu-navigation stick and a dedicated button for activating the KVM feature, which makes it possible for you to display the screen of your USB Type-C–compatible mobile device on the monitor or control it with your keyboard and mouse. ![]() The power jack is off-center to the right. One major departure from the FI32U is that the M32U also has two built-in 3-watt speakers, so you don’t need a separate audio system for your gaming desktop. ![]()
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